Die Entwickler von Starcraft 2 haben in der vergangenen Nacht den neuen Patch 3. Oktober SC2: Patchnotes zu Patch 3. Tags: Fehlerbehebungen Patch. By azurios. Related Posts. Heroes: Die Patchnotes vom Hearthstone: Die Patchnotes zu Patch
SC2: Patchnotes zu Patch 3.0.3
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Hey all, wot and select matchmaking, na. Loading screen can be changes to create threads, sc2, as i find myself feeling that this.
We previously saw the AI, called “AlphaStar,” take on pro StarCraft II players in show matches, but now AlphaStar is ready to take on the public and faceroll scrubs on the 1v1 European multiplayer ladder. Blizzard says that “having AlphaStar play anonymously helps ensure that it is a controlled test, so that the experimental versions of the agent experience gameplay as close to a normal 1v1 ladder match as possible. First, a number of improvements were made to bring the AI’s speed capabilities more in line with a human player.
As an AI company, DeepMind’s stated goal with this experiment is to play SC2 on a level playing field and teach an AI things like thinking and long-term planning—basically, strategy. At a very high level, you could say the two big components to any StarCraft victory are “speed” and “strategy. While humans are forced to play StarCraft by moving their fingers over a keyboard and mouse, AlphaStar was wired directly into the game via a Blizzard-made API.
For humans, SC2 is about spinning multiple plates at once, like managing your base expansion, positioning units, controlling your armies during battle, and doing this all through the limited in-game camera. Limiting AlphaStar’s speed and access to the game is critical to ensuring that any victories are due to a superior strategy. Blizzard says this new version of AlphaStar now “perceives the game using a camera-like view,” which was not always the case in January. Playing with a global view would allow for more information than a human player is normally allowed to take in, with faster reaction times and easier multitasking.
AlphaStar also should be blocked off from the superhuman unit control it demonstrated in the January matches. A player’s speed at controlling StarCraft is measured in “APM,” or “Actions Per Minute,” where every camera movement, unit click, or base function counts as an action. When a battle starts and there are dozens of units to control, this superhuman burst APM could easily be the difference between victory or defeat.
In the new version, the peak APM has been capped.
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Starcraft 2 is a real-time strategy RTS computer-based video game with a strong science fiction based theme. What is unique about this video game is the extraordinary complexity of events which unfold in real-time during a competitive matchmaking game. What is important to understand is that as a real-time strategy computer-based video game, there are a varied multitude of factors to consider simultaneously during a matchmaking game. No other video game even comes close to the requirement for cognitive focus and skills necessary to exert during a competitive Starcraft 2 game.
In a 1st person shooter video game format such as Call of Duty Black Ops 4 Zombies, or 3rd person shooter video games such as Dead Space or Fortnite, the player is only controlling one video game character at a time. Yes, there are multiple factors to take into account during these games such as opponents or weapon selections, but the numbers do not even remotely compare to Starcraft 2. In order to comprehend the sheer, vast difference in real-time attention-requiring factors, imagine a vast mountain towering over a tiny, adjacent molehill.
The fact that Starcraft 2 is a real-time strategy game is one of the primary reasons it has so many different real-time factors to consider during a game. Most other popular video games are not this style of video game and are therefore much simpler and easier to play. In a real-time strategy video game, typically one has a high-level, overarching view of the overall map and is in control of a multitude of in-game units such as workers, army units, and production buildings.
In a competitive matchmaking game, the overall objective is to defeat the opponent.
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While today we play with restrictions , we aim to beat a team of top professionals at The International in August subject only to a limited set of heroes. OpenAI Five plays years worth of games against itself every day, learning via self-play. It trains using a scaled-up version of Proximal Policy Optimization running on GPUs and , CPU cores — a larger-scale version of the system we built to play the much-simpler solo variant of the game last year.
Using a separate LSTM for each hero and no human data, it learns recognizable strategies. This indicates that reinforcement learning can yield long-term planning with large but achievable scale — without fundamental advances, contrary to our own expectations upon starting the project.
Ofcourse I only play SC2 to have fun, and me and my rl mate do have alot the ‘Slightly Favoured/Teams Even’ on the match loading screens.
It’s almost perfect except for a single flaw: it does not support multiple displays because Blizzard decided that “multi-monitor support for StarCraft II may be too great of a tactical advantage over other players without more than one monitor”. Thus, the game occupies only a single screen on dual-monitor stations, whereas the second monitor stays free and may be used for a parallel web-surfing, chatting or even working.
If you have dual, triple or more monitors and want a better control on StarCraft 2 – we are ready to help you: new features added in the version 2. Back to top. The “Fullscreen” display mode provides the fastest video output and the smoothest game experience. However, in a multi-monitor environment some issues arise:. Playing StarCraft 2 fullscreen on dual monitors.
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Like its predecessor, the game revolves around three species: the Terrans humans , the Zerg a super-species of assimilated life forms ,  and the Protoss a technologically advanced species with vast psionic powers. Wings of Liberty focuses on the Terrans, while the expansions, Heart of the Swarm and Legacy of the Void , focus on the Zerg and Protoss, respectively. The game is set four years after the events of ‘s Brood War , and follows the exploits of Jim Raynor as he leads an insurgent group against the autocratic Terran Dominion.
The game includes new and returning characters and locations from the original game. Similar to its predecessor, StarCraft II was praised for its engaging gameplay, as well as its introduction of new features and improved storytelling. The game was criticized for lacking features that existed in the original StarCraft game including LAN play and the ability to switch between multiplayer regions.
The matchmaking has a pool of players to choose from. en/forum/topic/ Random team games are way too one sided and in most cases you can tell the winner from the loading screen.
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Targeting arrow reticules now display properly when shaders are set to Three options have been added to the Matchmaking Screen to help.
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